![]() AO Map added to baking, layers and export.Multi-res applied base shape copied back to original character in a way that preserves existing shape keys.All sculpting modes work on a copy of the character.Preferences for pack and/or limit textures.only 8 on some OSX systems) this can help import full CC4 characters. ![]() Some systems can have very low texture limits (i.e.Optional Texture Packing and Texture limits added to reduce number of textures in imported materals.Preferences for ACES color space overrides.Characters with wrinkle maps will setup wrinkle shaders in the head material automatically.Transfer weight maps now works when posed to effectively parent in place target mesh.Add object to character (from another character) now copies the object into the new character.Character geometry transfer to shape-keys function.Weightmap assignment fix for materials with the same base name.Browse button for painted weightmap, so you can find it.Fixes to weightmap paint mode resetting texture.Cloth physics preset detection on import.Physics presets updates, mass, tension and bending to better simulate the cloth type and work more consistently with external forces.Better mapping of PhysX weight map to blender vertex pin weights.Exporting rigified spring bone characters and animations, including the rigid body simulation as animation.Baking spring bone simulation and animation into new animations. ![]()
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